![]() ![]() * NPCs returning after dead when out-of-screen ![]() * Fix the old scroll-lock (screen not moving) bug * Editable Artifical Inteligences for non-boss NPCs * Editable “can fly†property for NPCs * Editable link to final boss teleporter room (one has 8, other has 9 teleporters) * Several bug fixes and small improvements. * Improvements and correction in game dialogs. * Fix chain weapon behavior, it now should follow player movement and direction. * Removed stages using different tileset after beaten. ![]() * Combination of keys down and jump isn’t used for sliding anymore. * Enemy respawn can be defined in the editor. * Great optimization in the game with the removel of a duplicate screen updating call. * You can now set the direction (left/right) of an object when placing it on the map in editor. * New object types: Fire beam, Death ray, Teleporters, Block that can be destroyed with explosion, Special tank, recharge both hit points and all weapons. * Three armor pieces that give each character a different ability. * When game is finished, two new characters become available. * Stage sub-bosses, with room that blocks player passage until it is defeated. * New physics system, much closer to Megaman/Rockman. * new graphics for some stages and adjusts in tiles, tileset and map backgrounds. * Shocker’s projectiles must use sin trajectory. * change Dynamite’s AI*, so it won’t dash when hit as it makes the fight too unfair. * adjust hit animation to endure only while player is intangible. * reduce push-back duration and movement. * do not allow player to jump while on push-back. * new object-type for last boss capsule, fixing the old bug of player vanishing on last stage after beating all 8-bosses. * if jump height surpasses 80% of total height, continue jumping even if player releases the jump button. * check the maximum number of projectiles depending on type, weapon or normal. * do not allow player to shot more projectiles after firing an amor-piece special one. * fix editor release version crashing in Windows platform. * the input configuration will be applied only when the user leaves the config menu. * allow user to set up/down/left/right keys in input config. Rockbot is a Megaman fan game with level editor. – Borders needed for same look at CRT TV. – SQUARE + L1, L2, R1, R2, TRIANGLE for Coleco 6, 7, 8, 9, 0 – Dualshock L1, L2, R1, R2, TRAINGLE for Coleco 1, 2, 3, 4, 5 PS2 dualshock key mapping to get all Coleco keypad numbers: – Slither, Victory, Wargames, Omega Race, Centipedeġ0. – PS2 pad “keys” mapped to Coleco 2nd controller Fix to beamrider background grid (colour 0 issue) Fix to noise channel (colem 3.6 noise code)Ĩ. Render 5th sprite (DigDug title screen)ħ. Merge in updates from Colem 3.6 source codeĦ. Removed extension (.ROM) from being displayed in ROM selector (NB: NO NEED TO REMOVE THE. Great to see an update for this piece of Playstation 2 software after such a long time.Ģ. The author quotes that 95% of the games are playable. This version is coded to run off of a CD and has been tested with many game images and almost all run fine. DISCLAIMER: Again, do not report issues with specific games, as they may or not be fixed with updates to the code later in the future.Jum has freshly updated his Coleco Vision emulator for PS2 after many years.
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